Design and Digital Media Handbook


Posted in Uncategorized by jlee on August 8th, 2008

(2002). CTRL [space] : rhetorics of surveillance from bentham to big brother. Cambridge, MA, MIT Press.

Barthes, R. and S. Heath (1977). Image, music, text. [London], Fotana.

Bhangal, S., K. Besley, et al. (2006). Foundation Flash 8. [Berkeley, Calif.]

New York, Friends of ED ;

Distributed to the book trade by Springer-Verlag.

Cope, D. and D. R. Hofstadter (2001). Virtual music : computer synthesis of musical style. Cambridge, Mass., MIT Press,.

Cox, C. and D. Warner (2004). Audio culture : readings in modern music. New York, Continuum.

Dack, J. (1994). Schaeffer and Radiophonic Art.

Day, S. (1998). Two Full Ears, listening to improvised music. Chelmsford, UK, Soundworld Publishers.

De Oliveira, N., N. Oxley, et al. (1994). Installation art. [Washington, D.C.], Smithsonian Institution Press.

Elst, P., T. Yard, et al. (2006). Object-oriented ActionScript for Flash 8. Berkeley, Calif.

New York, Friends of ED ;

Distributed to the book trade worldwide by Springer-Verlag.

Emmerson, S. (1986). The Language of electroacoustic music. New York, Harwood Academic Publishers.

Emmerson, S. (2000). Music, electronic media, and culture. Aldershot ; Burlington, USA, Ashgate.

Enendu, L. O. M. and O. Okome (1994). The sight of sound : sound in the media and theatre. Ibadan, Kraft Books.

Green, L., J. Bernstein, et al. (1986). Beyond image : Boyle Family, Hayward Gallery, London, 1 November 1986-25 January 1987. London, Arts Council of Great Britain.

Hegarty, P. (2007). Noise/music : a history. New York, Continuum.

Institute of Contemporary Arts (London England). (1971). Electric theatre : 25 artists working with light, sound and space. London, ICA.

Irving, D. K. and P. W. Rea (2006). Producing and directing the short film and video. Amsterdam ; Boston, Elsevier.

Jukes, P. and T. Watkins (1990). A Shout in the street : an excursion into the modern city. London ; Boston, Faber and Faber.

Kahn, D. and G. Whitehead (1992). Wireless imagination : sound, radio, and the avant-garde. Cambridge, Mass., MIT Press.

LaBelle, B. (2006). Background noise : perspectives on sound art. New York, Continuum International.

Leppert, R. D. (1993). The sight of sound : music, representation, and the history of the body. Berkeley, University of California Press.

Licht, A. (2007). Sound art : beyond music, between categories. New York, NY, Rizzoli International Publications, Inc.

Lidwell, W., K. Holden, et al. (2003). Universal principles of design. Gloucester, Mass., Rockport.

Lucier, A. (1980). Music on a long thin wire. New York, N.Y., Lovely Music/Vital Records,.

Lucier, A. (1981). I am sitting in a room. New York, N.Y., Lovely Music,.

Lucier, A. (1994). Clocker. New York, N.Y., Lovely Music,.

Lucier, A., R. Armstrong, et al. (1983). Still and moving lines of silence in families of hyperbolas. Part 2, numbers 1-4. New York, N.Y., Lovely Music,.

Lucier, A., G. Gronemeyer, et al. (1995). Reflections : interviews, scores, writings = Reflexionen : Interviews, Notationen, Texte. Kèoln, MusikTexte.

Lucier, A. and A. Lucier The Duke of York, per voce e sintetizzatori. Bird and person dyning, per esecutore con microfoni, amplificatori, altoparlanti e oggetto sonoro. [n.p.], Cramps Records CRSLP 6111. p1976.

Lucier, A., A. Lucier, et al. (2002). Vespers and other early works. New York, NY, New World Records,.

Lucier, A., A. Lucier, et al. (1988). Sferics

Sound on paper ; Music for pure waves, bass drums and acoustic pendulums. New York, N.Y., Lovely Music,.

Lucier, A., A. Lucier, et al. (1982). Music for solo performer. New York, N.Y., Lovely Music,.

Lucier, A. and W. Winant (1985). Still and moving lines of silence in families of hyperbolas. Part 2, numbers 5-8. New York, NY, Lovely Music,.

Mandelbrot, B. B. and R. L. Hudson (2004). The (mis)behavior of markets : a fractal view of risk, ruin, and reward. New York, Published by Basic Books.

Manovich, L. (2002). The language of new media. Cambridge, Mass., MIT Press.

Moock, C. (2001). ActionScript : the definitive guide. Sebastopol, CA, O’Reilly.

Pekkilèa, E., D. Neumeyer, et al. (2006). Music, meaning and media. Imatra

Helsinki, International Semiotics Institute ;

Semiotic Society of Finland ; University of Helsinki.

Plastic, T. (2004). Tokyo Plastic V2.

Rees, A. L. (1999). A history of experimental film and video : from canonical avant-garde to contemporary British practice. London, BFI Publishing.

Richter, H. and D. Britt (1997). Dada, art and anti-art. New York, N.Y., Thames and Hudson.

Rumsey, F. (2001). Spatial audio. Oxford ; Boston, Focal Press. (2005). Slim Devices Homepage

Sonnenschein, D. (2001). Sound design : the expressive power of music, voice, and sound effects in cinema. Studio City, CA, Michael Wiese Productions.

Subotnick, M., C. Roads, et al. (2003). Morton Subotnick interview.

Thompson, H. S. (1995). Better than sex : confessions of a political junkie. New York, Ballantine Books.

Tufte, E. R. (1990). Envisioning information. Cheshire, Conn. (P.O. Box 430, Cheshire 06410), Graphics Press.

Wands, B. (2006). Art of the digital age. London, Thames & Hudson.

Winkler, T. (1998). Composing interactive music : techniques and ideas using Max. Cambridge, Mass., MIT Press.

Yates, F. A. (1966). The art of memory. Chicago,, University of Chicago Press.

Young, R. (2002). Under-Currents the hidden wiring of modern music. London, Continuum.

Young, R. (2002). Under-Currents the hidden wiring of modern music. London, Continuum.


Blair, Gerard. Groups that work,
Big Dog’s Leadership Page
Open Doors
Sources about wireless connectivity:

LINKS to digital art sites and installations:

Chris Hand’s Blog:
Chris Hand’s homepag:
Create your own Steady Cam for very little money:
Immersive 3d Hack using wiiRemote:
Other Johnny Lee projects using the wiiRemote:
Sarah Angliss, Sound artist using robotics
3DV systems, Company developing 3d image tracking software (a lot of this is doable in Jitter by the way) – Rafael Lozano-Hemmer -Relational Architecture – look into body moves and Frequency and Volume – the legible city – worry about this guy – look into Nike Platz – look up floating numbers – create graffiti for a war computer game – does lara croft wear fake polyglons? – performance with real-time visuals – voices transferred to visuals – wearable computing – digital narratives – John Kilmer’s 3D projection surfaces

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